All Sephiria characters at a glance

Playable characters are selected as Costumes in Bunnyville. They are mechanical loadouts rather than ordinary skins: a Costume can change starting items, stats, MP, Dash behavior, inventory capacity, damage rules, or resource systems. Appearance variants only change presentation and are not counted among the 27 playable rulesets.

# Costume Availability or unlock Main effect Drawback / starting item
1 Pink Bunny Default Experience Drop +3% None listed
2 Armored Rabbit Default Defense +10 Max HP -15
3 Brown Rabbit Default Evasion +12 Critical Chance -4%
4 Braided Hair Rabbit Default Attack Speed +7%; Move Speed +12% Dash Recovery Speed -20%
5 Orange Rabbit Default Debuff Damage +14% Defense -8
6 Red-Hooded Rabbit Default MP Recovery Efficiency +50% Max MP -10
7 White Rabbit Default Special Attack Damage +12%; Max MP +8 Evasion -15
8 Wing-Eared Rabbit Default Starts with Blessing Weapon Damage -10%
9 Red-Clothed Cat Reach 50 Fire Damage Fire Damage Amplification +15% Starts with Fire Bolt; Physical Damage Amplification -20%
10 Red Fox Hold 10 Tablets at once Inventory Slots +6 Healing Received -50%
11 Frog Reach 50 Lightning Damage Lightning Damage Amplification +15% Starts with Lightning Bolt; Physical Damage Amplification -20%
12 Mole Defeat 300 Moles cumulatively Companion Damage +10% Defense -20; Move Speed -10%
13 White Wolf Defeat Rataka 5 times Infinite Dash Dash invincibility disabled
14 Wizard Bunny Defeat 50 enemies with magic Ice Damage Amplification +15% Starts with Ice Bolt; Physical Damage Amplification -20%
15 Skeleton Lose 333 HP in one adventure Damage Dealt +20% Starts with a Curse Tablet
16 Wingless Bat Complete Blood Donation 5 times HP Absorption +5 Dash Count fixed at 1
17 Adventurer Rabbit Own Dungreed on Steam Dash Count +1; Dash Recovery Speed +10% Magic Haste -50%
18 Scholar Lizard Clear Hard Mode 20+ Max MP fixed at 80 and does not decrease Max HP fixed at 20; starts with Seren’s Scribbled Letter
19 Ghost Acquire 5 Grimoires in one adventure Grimoires cost no MP Weapon Damage -40%; starts with Fire Arrow
20 Otter Reach at least 175% Critical Damage Critical Chance +9% Move Speed -8%
21 Eagle Raise Dash Count to 8 Dash Count +2 Dash Recovery Speed -20%
22 Crocodile Clear with Guardian Combo 10 Damage reduction rate increases damage dealt instead Defense-based damage reduction does not apply
23 Deer Clear after unlocking the Wishing Fountain without using it Wishing Fountain Capacity +3 Critical Chance -90%
24 Fairy of Fortune Complete Chapter 4: Fragment Luck +7 Inventory Slots -3
25 Farmer Squirrel Clear without using the Fruit Skewer Fruit Skewer Cap +2 Weapon Damage -14%
26 Turtle Hold 12 max-level Artifacts in one adventure Artifact Damage +15% Weapon Damage -15%
27 Forest Cat Collect 2,500 Leaves Start each exploration with 800 Leaves; Move Speed +10% None listed

Eight default Costumes

The default roster already covers several useful starting styles. Pink Bunny is the simplest progression choice. Armored Rabbit trades health for defense, while Brown Rabbit exchanges some Critical Chance for Evasion. Braided Hair Rabbit favors movement and attack speed but slows Dash recovery.

Orange Rabbit supports debuff damage at a defensive cost. Red-Hooded Rabbit improves MP recovery while reducing the maximum pool. White Rabbit is a natural Special Attack starting point and appears in the Minigun video setup. Wing-Eared Rabbit starts with Blessing but lowers Weapon Damage.

Unlockable Costume roadmap

Stat goals

Goal Unlock Practical route
50 Fire Damage Red-Clothed Cat Commit to a Fire route instead of mixing elements
50 Lightning Damage Frog Use a Lightning weapon or Artifact engine
175% Critical Damage Otter Stack Critical Damage after the basic build is stable
Dash Count 8 Eagle Prioritize Dash-count rewards during one attempt
Hold 10 Tablets Red Fox Preserve inventory space and avoid consuming Tablets early

Clears and progression

Goal Unlock Planning note
Clear Hard Mode 20+ Scholar Lizard Use a stable defensive build before chasing damage ceiling
Complete Chapter 4: Fragment Fairy of Fortune Progress through the campaign normally
Clear with Guardian Combo 10 Crocodile Build one complete Guardian engine
Clear without using the Wishing Fountain Deer Do not interact with the Fountain during the successful run
Clear without using the Fruit Skewer Farmer Squirrel Plan the run without Fruit Skewer support

Events, collection, and account goals

Goal Unlock
Defeat 300 Moles cumulatively Mole
Defeat Rataka 5 times White Wolf
Defeat 50 enemies with magic Wizard Bunny
Lose 333 HP in one adventure Skeleton
Complete Blood Donation 5 times Wingless Bat
Own Dungreed on Steam Adventurer Rabbit
Acquire 5 Grimoires in one adventure Ghost
Hold 12 max-level Artifacts in one adventure Turtle
Collect 2,500 Leaves Forest Cat

Choose a character for your build

Build goal Strong starting candidates Why
Elemental magic Red-Clothed Cat, Frog, Wizard Bunny Begin with the matching Bolt and elemental amplification
Special Attack White Rabbit Special Attack Damage and a larger MP pool
Grimoire casting Ghost, Scholar Lizard, Red-Hooded Rabbit Change Grimoire cost or MP behavior
Critical damage Otter Direct Critical Chance support
Mobility Braided Hair Rabbit, White Wolf, Eagle, Adventurer Rabbit Change movement, Dash count, or recovery
Large inventory Red Fox Six additional inventory slots
Artifact damage Turtle Raises Artifact Damage while lowering Weapon Damage
Recovery Wingless Bat HP Absorption supports frequent-hit routes
Economy Fairy of Fortune, Forest Cat Luck or starting Leaves alter reward access

For complete recommendations by combat role, use the Sephiria Costumes build guide. Builds that depend on a starting item or resource rule should always name the Costume.

Characters, NPCs, and appearance variants

Elru is a quest NPC, not a playable Costume. Her Hide-and-Seek route is covered in the Elru locations guide. Other story, village, boss, and companion characters should not be added to the playable count unless they appear in the current Costume selection interface.

Appearance variants are cosmetic versions of an existing Costume. They do not create another mechanical character and should not inflate the roster beyond 27.

Sephiria characters FAQ

How many playable characters are in Sephiria?

The recorded v1.0.24 roster contains 27 playable Costumes: eight default and 19 unlockable.

How do I change my character?

Return to Bunnyville and use the Costume-changing interaction before beginning the next adventure. Select an unlocked Costume and confirm it.

Are Costumes only cosmetic?

No. Playable Costumes change game rules, while appearance variants are cosmetic.

Why does an older guide show different effects?

Several Costumes were rebalanced or reworked around the 1.0 release. Use the current Costume panel when it differs from an older table.