All 27 Sephiria Costumes and how to unlock them
Costumes are playable mechanical loadouts, not ordinary skins. Each one can change stats, starting items, Dash rules, MP, inventory capacity, damage scaling, or another part of a run. The current recorded roster contains eight default Costumes and 19 unlockable Costumes.
| # | Costume | Availability or unlock | Main effect | Drawback / starting item |
|---|---|---|---|---|
| 1 | Pink Bunny | Default | Experience Drop +3% | None listed |
| 2 | Armored Rabbit | Default | Defense +10 | Max HP -15 |
| 3 | Brown Rabbit | Default | Evasion +12 | Critical Chance -4% |
| 4 | Braided Hair Rabbit | Default | Attack Speed +7%; Move Speed +12% | Dash Recovery Speed -20% |
| 5 | Orange Rabbit | Default | Debuff Damage +14% | Defense -8 |
| 6 | Red-Hooded Rabbit | Default | MP Recovery Efficiency +50% | Max MP -10 |
| 7 | White Rabbit | Default | Special Attack Damage +12%; Max MP +8 | Evasion -15 |
| 8 | Wing-Eared Rabbit | Default | Starts with Blessing | Weapon Damage -10% |
| 9 | Red-Clothed Cat | Reach 50 Fire Damage | Fire Damage Amplification +15% | Starts with Fire Bolt; Physical Damage Amplification -20% |
| 10 | Red Fox | Hold 10 Tablets at once | Inventory Slots +6 | Healing Received -50% |
| 11 | Frog | Reach 50 Lightning Damage | Lightning Damage Amplification +15% | Starts with Lightning Bolt; Physical Damage Amplification -20% |
| 12 | Mole | Defeat 300 Moles cumulatively | Companion Damage +10% | Defense -20; Move Speed -10% |
| 13 | White Wolf | Defeat Rataka 5 times | Infinite Dash | Dash invincibility disabled |
| 14 | Wizard Bunny | Defeat 50 enemies with magic | Ice Damage Amplification +15% | Starts with Ice Bolt; Physical Damage Amplification -20% |
| 15 | Skeleton | Lose 333 HP in one adventure | Damage Dealt +20% | Starts with a Curse Tablet |
| 16 | Wingless Bat | Complete Blood Donation 5 times | HP Absorption +5 | Dash Count fixed at 1 |
| 17 | Adventurer Rabbit | Own Dungreed on Steam | Dash Count +1; Dash Recovery Speed +10% | Magic Haste -50% |
| 18 | Scholar Lizard | Clear Hard Mode 20+ | Max MP fixed at 80 and does not decrease | Max HP fixed at 20; starts with Seren’s Scribbled Letter |
| 19 | Ghost | Acquire 5 Grimoires in one adventure | Grimoires cost no MP | Weapon Damage -40%; starts with Fire Arrow |
| 20 | Otter | Reach at least 175% Critical Damage | Critical Chance +9% | Move Speed -8% |
| 21 | Eagle | Raise Dash Count to 8 | Dash Count +2 | Dash Recovery Speed -20% |
| 22 | Crocodile | Clear with Guardian Combo 10 | Damage reduction rate increases damage dealt instead | Defense-based damage reduction does not apply |
| 23 | Deer | Clear after unlocking the Wishing Fountain without using it | Wishing Fountain Capacity +3 | Critical Chance -90% |
| 24 | Fairy of Fortune | Complete Chapter 4: Fragment | Luck +7 | Inventory Slots -3 |
| 25 | Farmer Squirrel | Clear without using the Fruit Skewer | Fruit Skewer Cap +2 | Weapon Damage -14% |
| 26 | Turtle | Hold 12 max-level Artifacts in one adventure | Artifact Damage +15% | Weapon Damage -15% |
| 27 | Forest Cat | Collect 2,500 Leaves | Start each exploration with 800 Leaves; Move Speed +10% | None listed |
Use the live Costume panel when a newer patch disagrees with this v1.0.24 record. Appearance variants are cosmetic skins of an existing Costume and do not increase the 27-Costume mechanical roster.
Unlock roadmap
| Goal type | Costumes | Practical approach |
|---|---|---|
| Damage or stat threshold | Red-Clothed Cat, Frog, Otter, Eagle | Commit one run to the required element or stat instead of spreading rewards across several goals |
| Collection during one run | Red Fox, Ghost, Turtle | Preserve inventory space and avoid consuming the required Tablets, Grimoires, or max-level Artifacts too early |
| Enemy or event repetition | Mole, White Wolf, Wizard Bunny, Wingless Bat | Track cumulative kills or event completions across runs |
| Clear condition | Scholar Lizard, Crocodile, Deer, Farmer Squirrel | Build a stable route first, then attempt the restriction |
| Story or account condition | Adventurer Rabbit, Fairy of Fortune, Forest Cat | Own Dungreed, finish the required chapter, or accumulate Leaves |
Best Costume for each build goal
After checking which Costumes are unlocked, choose the one that supports the build’s main trigger. The fastest general picks are Pink Bunny for beginners, Red Fox for inventory-heavy builds, Ghost for Grimoires, White Rabbit for Special Attacks, and Turtle for Artifact damage.
| Build goal | First choice | Alternatives | Main tradeoff |
|---|---|---|---|
| Special Attack | White Rabbit | Red-Hooded Rabbit | White Rabbit loses Evasion; Red-Hooded Rabbit has lower Max MP |
| Fire magic | Red-Clothed Cat | Ghost | Red-Clothed Cat lowers Physical Damage; Ghost lowers Weapon Damage |
| Lightning magic | Frog | Scholar Lizard | Frog lowers Physical Damage; Scholar Lizard fixes Max HP at 20 |
| Ice magic | Wizard Bunny | Ghost | Wizard Bunny lowers Physical Damage; Ghost is Grimoire-focused |
| Grimoire casting | Ghost | Scholar Lizard, Red-Hooded Rabbit | Large Weapon Damage or HP/MP tradeoffs |
| Critical route | Otter | Brown Rabbit | Otter loses Move Speed; Brown Rabbit loses Critical Chance |
| Dash and mobility | White Wolf | Eagle, Adventurer Rabbit, Braided Hair Rabbit | Infinite Dash has no Dash invincibility |
| Large inventory | Red Fox | Pink Bunny | Red Fox receives less healing |
| Artifact damage | Turtle | Mole | Turtle lowers Weapon Damage; Mole loses defense and speed |
| Sustain | Wingless Bat | Guardian-focused defensive Costume | Dash Count is fixed at 1 |
| Economy | Forest Cat | Fairy of Fortune | Fairy of Fortune loses inventory slots |
| Beginner defense | Armored Rabbit | Pink Bunny | Armored Rabbit loses Max HP |
Elemental magic Costumes
Red-Clothed Cat, Frog, and Wizard Bunny are the clearest elemental starts. Each begins with the matching Fire, Lightning, or Ice Bolt and amplifies that element, but reduces Physical Damage Amplification. Choose the Costume that matches the element you intend to build from the opening reward screens.
Do not take an elemental Costume and then fill the inventory with unrelated physical pieces. If the matching Bolt and elemental support fail to develop, pivot early rather than carrying the physical penalty through the whole run.
Grimoire and MP Costumes
Ghost is the dedicated Grimoire option because Grimoires cost no MP, but its Weapon Damage penalty makes a failed spell engine expensive. Scholar Lizard provides a fixed MP pool that does not decrease, paired with a fixed 20 Max HP. Red-Hooded Rabbit improves MP recovery while reducing Max MP.
Choose Ghost when the run is intentionally built around Grimoires. Choose Scholar Lizard when the planned setup can protect a low-health character. Red-Hooded Rabbit is the lighter commitment for weapons that need MP recovery but still deal meaningful Weapon Damage.
Critical and Special Attack Costumes
White Rabbit is the direct Special Attack choice: it increases Special Attack Damage and Max MP at the cost of Evasion. This makes it a natural starting point for routes such as the White Rabbit Minigun video setup.
Otter supports critical builds with additional Critical Chance while losing Move Speed. Brown Rabbit does the opposite kind of trade, gaining Evasion while losing Critical Chance. Otter fits a route already committed to Precision; Brown Rabbit fits players who value a defensive chance layer more than critical consistency.
Dash and mobility Costumes
White Wolf provides Infinite Dash but removes Dash invincibility, so it changes Dash from a defensive escape into a positioning tool. Eagle adds two Dashes but slows their recovery. Adventurer Rabbit adds a Dash and recovery speed while heavily reducing Magic Haste. Braided Hair Rabbit raises movement and attack speed while slowing Dash recovery.
Choose by what the weapon needs. Crossbow may value repositioning between reloads, while Greatsword can use movement to create a safe commitment window. A Costume with more Dashes does not automatically make unsafe attacks safe.
Inventory and economy Costumes
Red Fox adds six inventory slots, making it valuable for Artifact-heavy routes such as Formless Dance, but halves healing received. The extra space should support a coherent Combo engine rather than several unfinished sets.
Forest Cat begins each exploration with 800 Leaves and gains Move Speed. Fairy of Fortune adds Luck but removes three inventory slots. Pink Bunny is a neutral progression option with increased Experience Drop and no listed drawback.
Artifact and companion Costumes
Turtle raises Artifact Damage and lowers Weapon Damage. It works when the Artifacts are the actual damage engine, not merely support for weapon attacks. Mole raises Companion Damage but loses Defense and Move Speed, so the companion route must justify a much riskier base character.
Wing-Eared Rabbit starts with Blessing and lowers Weapon Damage. Treat it as a support-oriented start and verify the current Blessing tooltip before building around a specific interaction.
Defensive and sustain choices
Armored Rabbit is easy to understand: more Defense, less Max HP. It can help new players learn ordinary enemy patterns, but the smaller health pool still punishes large hits.
Wingless Bat adds HP Absorption and appears in the Frozen Smelt setup. It rewards frequent safe hits, while its fixed single Dash makes positioning mistakes harder to correct. A sustain effect should recover small damage; it does not replace avoiding lethal boss patterns.
Match a Costume to a documented build
| Build | Recorded Costume | Why it fits | If unavailable |
|---|---|---|---|
| Frozen Smelt | Wingless Bat | Frequent-hit sustain supports close freeze control | Use a safer Dagger/Glacier shell and add recovery |
| Formless Dance video | Deer | Wishing Fountain capacity supports its recorded setup | Use the Red Fox sustain variant |
| Formless Dance recipe | Red Fox | Extra inventory space supports several Combo packages | Reduce the route to ranged Firmness/Precision |
| Minigun video | White Rabbit | Special Attack and MP support | Use Scholar Lizard for a defensive Minigun shell |
| Minigun tank | Scholar Lizard | Fixed MP behavior supports sustained fire | Build burst Crossbow if uptime fails |
| Guardian Greatsword | Rabbit | Neutral start around Guardian and lifesteal | Armored Rabbit is a defensive alternative |
| Infinite Elemental Bolt | Ghost | No-MP Grimoires support the caster engine | Use the matching single-element Costume |
| Biryuu Katana | Red Fox | Inventory space supports Firmness and Precision | Simplify to a standard Katana critical route |
See the complete Sephiria builds guide for Talents, Artifacts, weapon paths, and build order.
Costume selection checklist
- Identify the weapon’s main constraint: range, recovery, reload, MP, state, or inventory space.
- Choose a Costume that solves that constraint or supplies the starting trigger.
- Check whether its drawback attacks the same resource the build needs.
- Name a fallback for players who have not unlocked it.
- Confirm the current effect before importing an older preset.
Sephiria Costumes FAQ
What is the best Costume for beginners?
Pink Bunny is the simplest neutral option. Armored Rabbit adds defense but lowers Max HP, so it is forgiving against small hits without protecting against every mistake.
What is the best Costume for magic?
Use Red-Clothed Cat, Frog, or Wizard Bunny for a matching elemental route. Use Ghost when Grimoires are the central engine.
What is the best Costume for Minigun?
White Rabbit is used by the recorded sustained-fire video setup. Scholar Lizard is the more defensive community recipe.
Do appearance variants change a build?
No. Appearance variants are cosmetic. Only the playable Costume rules affect the build.
How many Costumes are in Sephiria?
The recorded v1.0.24 roster contains 27 playable Costumes: eight default and 19 unlockable. Appearance variants are skins and are not counted as additional mechanical Costumes.
Are Sephiria Costumes only cosmetic skins?
No. A playable Costume changes run rules or starting conditions. A Costume Appearance is the separate cosmetic skin system.